Week 10 – Lecture – Sound in Games

Week 10 – Lecture – Sound in Games

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Andrew presented on Sound in Games.

A couple of major takeaways:

  • Music stirs emotion, so video game developers use music to manipulate players’ feelings
  • Sound can inform player without breaking visual flow
    • Positive sound or music to allow player to know they’re on the right path
  • Branding and consistency
    • Players can recognise tunes or theme songs
  • Sound is ahead of video visuals
    • Immersing player in virtual world with 3D sound

2 thoughts on “Week 10 – Lecture – Sound in Games

  1. I really liked this post. I think sound in games is really important. For me, when I hear the Halo theme song it brings back a lot of good memories of middle school 🙂 (and also scary monsters ready to attack!!)

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